Apollo LIGHTING PROJECTOR Manual do Utilizador Página 2

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5. The next step is to set up Saved
Views to jump around in the file
and render from. Start by
figuring out which scenes you
want to light. Turn on and off the
necessary classes to see just the
objects that you need in the set
and the architecture. As stated
below turn off all light cue
classes and set 1 to active. (See
Figure 4). Now save that view in
groundplan. Duplicate this
saved view in the resource
browser for as many light cues
as you need and number your
saved views. After you have
duplicated them, edit each view
and change the active class to the next light cue and turn on that class. The classes
need to be on to create light cue animation later. Once you have finished all of your
Groundplan Saved Views, go to the 1st one and set a perspective (View>Set 3d
Perspective) choose viewer height and look toward angle, and set perspective to
normal. Resize the crop window till you get it to look the way you want. Save this as
a Saved View named the same as its corresponding Groundplan View except with a
different starting number. Now duplicate this saved view as many times as
necessary to make all your light cues (it is important to duplicate this view to get the
exact same perspective for each cue). Change the classes in each saved view by
editing them. Now you are ready to drop lights in your Groundplan Views and look at
the renderings in the perspective Saved Views.
6. To refresh:
a. Check VW preferences and make sure that you display lights “Only in
Wireframe”
b. Set up a Linked Layer
c. Make the LL ALL layer the active layer that you are working in at all times.
d. Set up classes that correspond to the lighting cues that you want to
render. I.e. LTG-CUE 1, LTG-CUE 2……LTG-CUE 50
e. Create Saved Views for each lighting cue in groundplan and perspecive.
Figure 4
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